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Submitted on
February 9
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Omicron Delta by sanmonku Omicron Delta by sanmonku
Hi, long time no see...

finally i got a new picture done... since the last pic the only thing i've done was the FTL mod, ohwell...
comments and critique welcome.

enjoy :D (Big Grin) 


:bulletblue: Credits
possibly used from all of the fallowing guys some brushes Ov3RMinD , Regulus36 , bloknayrb and GlennClovis


:bulletgreen:Wallpaper pack
:bulletyellow: 5:4
1280x1024

:bulletyellow: 4:3
1024x768
1280x960
1600x1200

:bulletyellow: 16:9
1920x1080
1600x900
1280x720

:bulletyellow: 16:10
1920x1200
1680x1050
1440x900
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:iconbloknayrb:
bloknayrb Featured By Owner Feb 13, 2014  Hobbyist Digital Artist
Very nice work. I'm glad you got some use out of those brushes :)
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:iconsanmonku:
sanmonku Featured By Owner Feb 13, 2014
thanks :) yeah i think i'll use for the next few pictures again brushes from you and the other guys, and then start thinking about making my own :D
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:iconimager2112:
imager2112 Featured By Owner Feb 12, 2014  Professional Digital Artist
Guess I'll provide a little critique, although I really like the content overall.  The detail in this piece of art is excellent; however, too much detail overall can leave the viewer conflicted and wondering what your focus is,  which also tends to give it an almost unreal effect.  Think of your canvas as a means to creating a story and like any story you need to convey the essence of a tension between what is and is not important.

The asteroids approaching the planet are all excellent, but since they all appear equally in focus it doesn't follow the natural flow our eyes create by blurring out everything beyond our primary focus. In this case you might consider experimenting with a Gaussian blur that gradually tapers off as it approaches the planet, or if you choose the space station as your focus then try shifting everything to subtly blur as your eyes move away from the space station to the foreground and background. As it is, the details tend to create more of a conflict than realistic tension between objects.

One thing I was considering while viewing your picture is how cool it would look if you kept the asteroids in focus while gradually tapering  off to a softer focus of the planet and space station and everything beyond. In-other-words keep the closest asteroids in sharp focus with a gradual taper of focus to the planet and then another gradual blur to the space station, extending out to an even softer focus of the stars and gas clouds in the distance. You do have some blurring of the background elements but you might consider adding even more the further away from your primary subject is.

By adding the element of focus through a gradual blurring, you'll be drawing the viewer into your story rather than leaving them staring at a bunch of nice words on a page.  Like I said, I like the painting and you show a genuine mastery of the subject.  Now that you've mastered one aspect, challenge yourself to create even more.  Tell your story and in the process see it as a means of drawing the viewer in even deeper; make it so that they want to jump in and be a part of your picture rather than another silent observer.

I hope this was helpful and I by no means intend it as a detraction to your talent; you are very talented indeed. :)
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:iconsanmonku:
sanmonku Featured By Owner Feb 13, 2014
thank you very much for taking the time for your comment :) and yeah i agree on the part with the story/ drawing the viewer in, i look at the picture and just think there's missing something or something else, it just doesn't feel alive. but i don't think DoF/blur is the right thing to use, bloknayrb made some good points there.
fist the asteroids were on the right side, the space station in front of the planet and no sun... but i liked it more with the asteroids in front of the planet, but then was it pretty empty on the right side, the space station wasn't enough to fill the gap, so i added the sun, and i'm still not 100% sure which one i like better :D
thanks again, very much appreciated :)
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:iconbloknayrb:
bloknayrb Featured By Owner Feb 13, 2014  Hobbyist Digital Artist
This is a pretty good critique. I just want to point out that while I love a nice, shallow depth of field, this is an effect that is rarely realistic when it comes to space art, due to the distances involved in the scene. Think of space art as roughly akin to landscape photography, but in space. It's perfectly feasible to get a shot with shallow depth of field in space, but you'd really need to be up close to a fairly small object. Because space artists want to create a space scene, rather than, say, an image of a small rock that happens to be in space, the result is usually better served by a deeper, rather than a shallower, depth of field. (and my experiments have indicated that trying to force a shallow depth of field anyway often comes across as weird-looking)
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:iconsanmonku:
sanmonku Featured By Owner Feb 13, 2014
yap i think DoF just doesn't fit space art. but i would not use realism as argument :P planets and nebulas in the same picture and so on xD
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:iconbloknayrb:
bloknayrb Featured By Owner Feb 13, 2014  Hobbyist Digital Artist
Well I meant more in terms of the fact that we subconsciously expect a certain look from different types of images because we are accustomed to looking at photos, which have technical constraints imposed upon them by the laws of physics. The way we create digital images tends to reflect that subconscious expectation, which is why space art tends to have infinite depth of field.
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:iconliain90:
LIAIN90 Featured By Owner Feb 12, 2014
another nice job homie :D
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:iconsanmonku:
sanmonku Featured By Owner Feb 12, 2014
thx :peace:
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:iconthe1xeno1:
The1Xeno1 Featured By Owner Feb 9, 2014  Hobbyist General Artist
Why reminds me, its from a game: Freelancer? :) Just in more better quality ^^)
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